> For the complete documentation index, see [llms.txt](https://docs.hangmanclash.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.hangmanclash.com/hangman/how-to-play.md).

# How to Play

To get started, simply visit [https://hangmanclash.com/](https://hangmanclash.com/select) on desktop or mobile.

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You'll see your **Vault** at the top: with a soft currency balance call **Coin** on the left, your trophies in the middle, and your $MOVE balance on the right. Below this are several **Brackets**, where users can play for free or for on-chain rewards.

These are described in more detail on the [Brackets page](/hangman/matchmaking.md).

Tap the Play button on the *Easy Mode* bracket to play your first match.

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The **Spyre Matchmaking Engine** makes matches based on various factors, including skill. In this example, you can see that just by playing (not by winning), you will receive **Raffle Tickets**. The winner of the match will earn 3 **Coin**, and it costs 2 **Coin** to enter the match.

Tap the Join button to start.

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Once you enter a match, you will see a countdown for game start, as well as the word's **Theme**. Underneath will be empty spaces for the missing letters of a word, and the goal of the game is to solve the word.

Beneath the word, you will see the **Boost Meter**. This section is key as it is not only important to solve the puzzle, it is also important to maximize points by solving it with the *correct timing*.

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A slider will move across the Boost Meter. To maximize points, tap on a letter when the bar is as close to the center of the gold section as possible.

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**Perfect Timing** will award a correct letter the full 1000 points. **Good** and **Okay Timing** are awarded as your distance from the center of the gold bar increases. These scale the awarded points down.

Points awarded also fill the **Boost Meter**.

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Here you can see the grey fill of the meter. The more points you score per letter, the faster it fills. Once it does fill, you earn a **Boost**. These are in-game items that can be used to help you solve the word or score additional points.

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Boosts emerge from the end of the boost bar and slide into the **Boost Slot**. Here, you can tap on a boost to use it. More about Boosts can be found on the [Boosts](/hangman/how-to-play/boosts.md) page.

Incorrect letters award zero points and deduct from your **Health Bar**.

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If the **Health Bar** completely empties, you lose the round and progress to the next round. If the word is solved, however, you score an additional bonus before moving to the next round.

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Points are also awarded for any health remaining at the end of a round.

A full match consists of a number of rounds, usually three. Both the round results and your total score can be viewed at the top of the page:

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Finally, at the end of a match, your total score is submitted.

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Click the **Next** button to progress to the match results page. Here you can see whether or not you have won the match.

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Clicking on a player's name on the results page will explain the points breakdown for that particular match.

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