Metagame

Hangman Clash is designed with multiple, concentric game loops to engage players at different stages of the play, or with different play-styles.

Brackets

Free Brackets aim to be sticky for initial players, while providing a rewarding casual play experience.

Paid Brackets are designed to pay out for longer term competitive play.

Skill Rating

A player's Skill Rating is used as matchmaking criteria and leaderboard incentives.

Leaderboards

Weekly and monthly Leaderboards reward players with on-chain incentives for skilled engagement over longer periods of time.

Raffles

While leaderboards award skilled players, Raffles reward players for grinding the game. Win or lose, Raffle Tickets are earned and can be submitted in regular drawings.

Engagement

Awards players for engaging with the game in novel ways: social engagements, events, and other activations.

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