# Metagame

Hangman Clash is designed with multiple, concentric game loops to engage players at different stages of the play, or with different play-styles.

[**Brackets**](/hangman/matchmaking.md)

**Free Brackets** aim to be sticky for initial players, while providing a rewarding casual play experience.

**Paid Brackets** are designed to pay out for longer term competitive play.

[Skill Rating](/hangman/metagame/skill-rating.md)

A player's **Skill Rating** is used as matchmaking criteria and leaderboard incentives.

[**Leaderboards**](/hangman/metagame/leaderboards-+-rewards.md)

Weekly and monthly **Leaderboards** reward players with on-chain incentives for skilled engagement over longer periods of time.

[**Raffles**](/hangman/metagame/raffle-rewards.md)

While leaderboards award skilled players, **Raffles** reward players for *grinding* the game. Win or lose, Raffle Tickets are earned and can be submitted in regular drawings.

[**Engagement**](/hangman/metagame/engagement-rewards.md)

Awards players for **engaging** with the game in novel ways: social engagements, events, and other activations.


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