> For the complete documentation index, see [llms.txt](https://docs.hangmanclash.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.hangmanclash.com/hangman/how-to-play/boosts.md).

# Boosts

Boosts are powerful, one-time-use, in-game items that can be used to help solve a word or award additional points. Boosts cannot be saved in-between games, but can only be earned per-match.

While boosts may be used to help solve a word, in many brackets, if they are instead **not** used, they provide a point bonus at the end of a match, when all rounds are completed.

<figure><img src="/files/6wiFrD6HC7qby5Izlf9B" alt=""><figcaption></figcaption></figure>

There are currently four types of boosts:

### **Encyclopedia**

<figure><img src="/files/ZUgY6stbkCC0a7SYwl51" alt="" width="150"><figcaption></figcaption></figure>

This boost will lookup and circle a letter that is in the word, that has not been guessed.

<figure><img src="/files/d5KYZfTwKR3Q8cS0dzPR" alt=""><figcaption></figcaption></figure>

### Knockout

<figure><img src="/files/5B2ttOlneADWsqfRpM5P" alt="" width="150"><figcaption></figcaption></figure>

These boosts will destroy multiple letters that are **not** in the word, which narrows down the choices.

<figure><img src="/files/Q5wBw5KidNVmN3uIXSVR" alt=""><figcaption></figcaption></figure>

### Slowmo

<figure><img src="/files/xy2aIbzOiVkTJwhLIIfO" alt="" width="150"><figcaption></figcaption></figure>

This boost will temporarily slow down the Boost Meter to give you more time to make a guess.

### Health

<figure><img src="/files/9vkhLHmmIT6w3jPTpUaI" alt="" width="150"><figcaption></figcaption></figure>

A health boost will increase a player's Health Bar, to give them a few more letters to choose.

<figure><img src="/files/5XziZWNstHI9Z9hSfV1F" alt=""><figcaption></figcaption></figure>
